EXP I was just thinking of another way to possibly make Attack/Defense/Rieatsu Power go up. Now I'm not entirely sure if this would be possible to code. So yeah...respond if you have any additive Ideas.
Make it so that not only would you have to train attack/defense/rei power on dummies. Make an alternative in pvp. See, role play would be nice; hell, it'd be awesome (specially to play a captain or arrancar) but another form of pvp could be experience. From what I've seen, you gain no experience from another player after you kill them...making pvp...completely pointless (other then to brag and show off what ya got). If it was possible, perhaps make it so if you defeat someone so many levels higher then you, you get a set amount of attack/defense/rei power.
It would be plausible to make it so people lower attack and kill someone higher, so that strong people don't go off killing noobies for an awesome set in attack and defense gains.
Also, I'm not talking gaining like 5000 for each kill. That would make attack and defense and rei power lose their importance (like in many other Bleach Byond games). Make it lower. For someone between 1-100 levels higher, you receive 0-500 for each stat. For someone 101-1000 levels higher, 500-2000 or something of the sort ( I used 2000 cause it's not often you see a level 100 player kill a level 1100 player ). You could perhaps even make it so that you get a random amount between two numerical values. (If I, level 100, killed Conner, level 300, I could get a random amount of attack points between 1-500; thus making it so sometimes you could get crappy gains, and other times you could get spectacular gains. This could be implied to every stat as well).
Now, I know that was probably alot of reading; and if you read it all, you're awesome. So yeah. If it's not possible to code such a thing, then scrap the idea. However, if it is possible any feedback would be wonderful (even if it's bad feedback :P).
Captain Ulquiorra- 09-21-2007
well i'm a nooby coder
and my best friend is a pro one we cou;ld work on that
Rodney01- 09-21-2007
haha Ul is a noob coder hahahaha noob coder hahaha noob coder :P
Corey- 09-21-2007
Ahh cool. I was also thinking that that would probably make it so only noobies got exp. So also, perhaps let strong people get a gain if their levels are close. A 1030 fights a 900 or something of the sort. Have em both get gains.
I still believe that lvl 900's shouldn't be killing noobies which is why I stated it earlier. This would also make the prospect of tournies so much more valuable. Not only do you get exp from killing your opposite combatant, you might be able to win and get 10 min GM room.
Corey- 09-21-2007
Another Idea I had that can go with the addition of the one above...
Have a spar mode and a kill mode in the Fight Tab. Spar mode is when you simply knock out your opponent, causing their screen to go black. It would also give you stats if you implemented the idea. This way, strong people would be able to spar against weak people and eventually get the weak strong enough to be their lieutenant or underling of some sort. lol, just another add on to pvp.
Rodney01- 09-22-2007
i will try to add it
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